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NCFL Rules


Each owner will report to the designated draft site no later than 10 minutes prior to the actual starting time of the draft.  This time will be agreed upon by a majority of owners a minimum of 2 weeks prior to the date selected.

If an owner CANNOT be present on the selected draft date, he will be responsible to have a proxy in attendance, or be available to draft on-line via a pc chat session.

Entry fees must be paid by week 3 or you will forfeit all games until paid!
This will incur No Lineup Fee's as well.


The draft will start at the designated time with a 30 minute grace for excusable tardiness.  The commissioner has the discretion to amend this at any time.

  1. The draft will consist of 15 rounds and will be of serpentine style with random odd rounds.
  2. The draft order will be generated by the FF software by an officer of the league.  This will take place a minimum of 2 weeks prior to the selected draft date.
  3. There will be a 3 minute time limit on all draft picks.  If a choice is not made in the allotted time, the team on the clock will drop to the last pick in that round.
  4. Each team will draft the following positions to fill his/her FLEX roster:
  • 2 QB's
  • 4 RB's
  • 4 WR/TE's
  • 1 WR/TE/RB (Flex)
  • 2 PK's
  • 2 DEF (team defenses include special teams)

Playoffs and Playoff Drafts

You must draft your own playoff team, or have a proxy there to draft for you. No other team owner may draft a playoff roster for another owner!

Division winners get a first round bye.

Each team will draft the following positions drafting in order of seeding each round:

  • 1 QB
  • 1 RB
  • 1 WR/TE
  • 1 WR/TE/RB (Flex)
  • 1 PK
  • 1 DEF (team defenses include special teams)
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Scoring plays will be calculated based on the following rules.  All statistics will come from the NFL.  If an owner wishes to challenge the scoring for a player on his/her team, they must call or email the commissioner within 24 hrs of final stats being posted.

Offensive Scoring plays and points:

  • 6 points will be awarded to the individual player for all touchdowns scored.  Passing, receiving and rushing.
  • 2 points will be awarded for passing, catching or rushing for a 2pt conversion.
  • 3 points will be awarded for each successful field goal kicked.
  • 1 point for each extra point kicked.

Defense and Special team scoring:

  • 6 points will be awarded to the individual player and the defense/special team for each touchdown scored.
  • 6 points will be awarded to the defense for a shutout. (If your team defense shuts out the NFL team they play)
  • 1 point will be awarded for each interception, sack and fumble recovery recorded by the defense/special team.
  • 1 point for each blocked kick.(Field Goal/PAT/Punt)
  • 2 points will be awarded for each safety.

Bonus points are awarded as follows:

  • 1 point for every 50 Yards Passing.
  • 1 point for every 20 Yards Rushing/Receiving (Combined yardage).
  • 1 point for successful field goals 30-49 yards.
  • 2 points for successful field goals 50+ yards.

Negative points are awarded as follows:

  • -1 point for each Interception thrown.
  • -1 point for each Missed Field goal or extra point.
  • -1 point for each Fumble Lost (given to player losing the fumble)


  • Ties during the regular season wil be scored as a tie.
  • Ties during the playoffs will be decided by points scored by their kicker.
  • If both kickers score the same amount, the kicker with the longest field goal will decide the outcome.
  • If both kickers have the same distance for their longest field goal, their next longest kick will decide the outcome.
  • If all field goals made are the same, then a coin toss will decide the outcome.

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Rosters, Transactions and Fees

Roster is defined as the players on your team.
Transactions are trades, players dropped or picked up on waivers or players being picked up due to injury. All transactions will be charged the same amount which is determined at the beginning of the season.

Trades during the first 8 weeks of the season must be done by position and Rosters must contain the exact number of players that were drafted. Trades in weeks 9-17 can be made for any position.  (Example:  Week 3 team 1 trades RB to Team 2 for an RB.  Week 9 team 3 trades QB and PK to team 4 for QB).

A player may not be waived if he is in the starting lineup.

Any Free Agent player being picked up is eligible to play immediately. Players who are acquired via a trade are on the active roster immediately.

Players being waived for a free agent will be on waivers for a two(2) day period. During these two(2) days teams may put in a claim for the player. After the two(2) days, the team with the worst record will acquire the player. If two(2) teams with identical records put in claims, the team who put in a claim first will acquire the player. If no teams put in a claim, the player becomes a free agent after the two(2) day waiver period expires.

A team who has a player injured and not playing may replace the injured player with another player from their roster. There is no IR.

Entry Fees must be paid by week 3 or your team will forfeit all games until the fee is paid.

Transactions will have a fee agreed upon by the league;

All Transaction Fees must be paid before any prize money can be paid out.

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Lineups must be entered using our web site. If an owner fails to enter his/her lineup, they will be fined the amount of $10.00 and given a loss.  Players must be submitted before the game they play in. Thursday, Saturday, Sunday and Monday.

Lineups may be carried over without submission. You may use the prior weeks lineup without having to resubmit it each week. However, if a player is on a bye week, you will receive zero(0) points for that player. Use autosubmission at your own risk!

Lineups will consist of a total of 8 players at the following positions each week:

  • 1 QB
  • 2 RB's
  • 2 WR/TE's
  • 1 WR/TE/RB (Flex)
  • 1 PK
  • 1 DEF

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